Nader Hegazy
Senior Software Engineer (Tools & Pipeline)
Giza, Egypt
11+ years building C++ tools, content pipelines, and engine features for Epic Games (Twinmotion), Adidas, and Instinct Games.
Featured Work
Twinmotion (Epic Games)
High-performance tools architecture and engine optimization for real-time visualization.
Null Engine (Vulkan 1.4 & Slang)
Modern C++20 rendering architecture and glTF 3D model viewer powered by modern Vulkan 1.4, programmable vertex pulling via Buffer Device Address (BDA), and Multi-Draw Indirect.
Adidas CLO Plugins
Main Developer for the consolidated asset ecosystem, AWS serverless backend, and custom DCC plugins.
Multiplayer Sci-Fi Survival Game (Instinct Games)
Core engine modifications, networked multiplayer systems, and technical art tools.
More Projects
Riyad Al-Salheen Android App
PLAY STOREModern Android application built with Kotlin and Jetpack Compose featuring optimized search.
Face Tracking System
Real-time face tracking using Intel RealSense SR300, Dlib RBF kernel regression, and Unity native C++ integration.
Arts and Crafts
Drawing game on Unity utilizing a custom C++ native plugin for advanced features.
Kadjar Renault AR
Mobile AR car showroom developed with Vuforia and Unity.
Zombies Under Ground
Arcade-style VR shooter and my first major project in Unreal Engine.
Roller Coaster Generator
Procedural track generation system with physics-based cart movement.
Buggy Racing (VR)
A VR multiplayer game developed with UE4, featuring physics-based vehicle mechanics and AI.
Coming Back (FPS Prototype)
Objective-based FPS prototype developed to test mission structures.
Cheetos: Flames of the World
Sponsored mobile AR mini-game collection developed for the Cheetos Flames of the World campaign.
Skyjet
Mobile arcade game developed with Unity and self-published on Android.