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Multiplayer Sci-Fi Survival Game (Instinct Games)

Core Engine Development & Scalable Multiplayer Mechanics for AAA Survival Titles.

Dec 2017 - May 2021 Instinct Games Unreal Engine 4 C++ Networked Physics Jenkins SVN

Unreal Engine Core & Networked Gameplay

During my tenure of over 3.5 years, I engineered deep-level engine modifications and core gameplay systems for an unreleased, large-scale multiplayer sci-fi survival game (60+ levels), driving technical execution within a lean, cross-functional team of 15.

Outfit Overlapping & Generation Tools

Designed and implemented specialized professional tools that were critical to the game’s production pipeline:

Networked Hover Bike Physics

Ported a Unity hover bike physics asset to UE4, added multiplayer support, and adapted its physics and handling to the game’s requirements, optimizing network replication to keep physics smooth and synchronized between the rider and observing clients.

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