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Arts and Crafts

A Unity-based drawing application featuring a custom high-performance C++ native plugin.

Optimization

C++ Native Plugin Integration

The core challenge of this project was implementing a responsive and efficient fill algorithm. Initial attempts in C# were insufficient for large-area fills, leading to noticeable performance bottlenecks.

To solve this, I transitioned the algorithm to a C++ Native Plugin. This shift provided the necessary low-level performance boost, making the fill algorithm significantly faster and allowing for the implementation of additional complex features directly in C++.

Drawing App Interface
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