A selection of my work in graphics engineering, tools development, and interactive experiences.

Twinmotion

Twinmotion (Epic Games)

High-performance tools architecture and engine optimization for real-time visualization.

Adidas Pipeline

Adidas CLO Plugins

Main Developer for the consolidated asset ecosystem, AWS serverless backend, and custom DCC plugins.

Steel Rising (Instinct Games)

Steel Rising (Instinct Games)

Core engine modifications, networked multiplayer systems, and technical art tools.

Riyad Al-Salheen

Riyad Al-Salheen App

Modern Android application built with Kotlin and Jetpack Compose featuring optimized search.

Custom Engine Architecture

Custom Engines (Vulkan/OpenGL)

Personal low-level architecture projects including a Vulkan engine, Null Engine, and an OpenGL engine rendering 100K instanced meshes.

Face Tracking

Face Tracking System

Real-time face tracking using Intel RealSense, neural networks, and OpenCV/Dlib.

Art & Craft

Arts and Crafts

Drawing game on Unity utilizing a custom C++ native plugin for advanced features.

Kadjar Renault AR

Kadjar Renault AR

Mobile AR car showroom developed with Vuforia and Unity.

Zombies Attack

Zombies Attack

Arcade-style VR shooter and my first major project in Unreal Engine.

Roller Coaster Generator

Roller Coaster Generator

Procedural track generation system with physics-based cart movement.

Buggy Racing

Buggy Racing (VR)

A VR multiplayer game developed with UE4, featuring physics-based vehicle mechanics and AI.

Coming Back

Coming Back

Objective-based FPS prototype developed to test mission structures.

Cheetos AR

Cheetos AR

Sponsored mobile AR mini-games developed for a regional campaign.

Skyjet

Skyjet

Mobile arcade game developed with Unity and self-published on Android.