A selection of my work in graphics engineering, tools development, and interactive experiences.
Twinmotion (Epic Games)
High-performance tools architecture and engine optimization for real-time visualization.
Adidas CLO Plugins
Main Developer for the consolidated asset ecosystem, AWS serverless backend, and custom DCC plugins.
Steel Rising (Instinct Games)
Core engine modifications, networked multiplayer systems, and technical art tools.
Riyad Al-Salheen App
Modern Android application built with Kotlin and Jetpack Compose featuring optimized search.
Custom Engines (Vulkan/OpenGL)
Personal low-level architecture projects including a Vulkan engine, Null Engine, and an OpenGL engine rendering 100K instanced meshes.
Face Tracking System
Real-time face tracking using Intel RealSense, neural networks, and OpenCV/Dlib.
Arts and Crafts
Drawing game on Unity utilizing a custom C++ native plugin for advanced features.
Kadjar Renault AR
Mobile AR car showroom developed with Vuforia and Unity.
Zombies Attack
Arcade-style VR shooter and my first major project in Unreal Engine.
Roller Coaster Generator
Procedural track generation system with physics-based cart movement.
Buggy Racing (VR)
A VR multiplayer game developed with UE4, featuring physics-based vehicle mechanics and AI.
Coming Back
Objective-based FPS prototype developed to test mission structures.
Cheetos AR
Sponsored mobile AR mini-games developed for a regional campaign.
Skyjet
Mobile arcade game developed with Unity and self-published on Android.