Steel Rising (Instinct Games)
Core Engine Development & Scalable Multiplayer Mechanics for AAA Survival Titles.
Unreal Engine Core & Networked Gameplay
During my tenure of over 3.5 years, I engineered deep-level engine modifications and core gameplay systems for a large-scale sci-fi survival project (60+ levels), driving technical execution within a lean, cross-functional team of 15.
Networked Combat & Customization
Architected comprehensive networked weapon systems with dynamic attachments, ensuring smooth state synchronization across multiplayer clients.
Advanced Robotics System
Developed complex AI and interaction logic for mechanical robots, including hacking and modular base-building mechanics.
Dynamic Attachments & Riding
Implemented a robotic attachment system that altered behavior dynamically, including modular cockpits for player-mountable robots.
Engine Modification & Migration
Performed extensive source-level UE4 edits and spearheaded the migration of highly modified engine versions to newer stable releases.
Outfit Overlapping & Generation Tools
Designed and implemented specialized professional tools that were critical to the game's production pipeline:
CSV Item Generation Tool
Enabled the design team to manage and balance over 100+ asset variations per item (robots, weapons, materials) across 60 levels using complex reference tables, completely unblocking the level design workflow.
Networked Hover Bike Physics
Engineered a realistic, physics-based Hover Bike system. Ported foundational logic from Unity to UE4 and optimized network replication to ensure smooth, synchronized physics between the rider and observing clients.